California College of the Arts - Youth Programs & Continuing Education
Category:
Visual Arts
Geographical Area:
San Francisco
Start
Date:
8/4/2025
End Date:
8/4/2025
Start Time:
6:30 PM
End Time:
9:30 PM
Event
Info:
August 4, 6, 11, 13, 18, and 20
Dive into the exciting world of Augmented and Virtual Reality in this hands-on summer course designed for artists, designers, and creatives ready to explore immersive technology. Through guided instruction, students will learn the fundamentals of AR/VR, gain technical skills in Unity, and explore how to design interactive, 3D experiences that respond to the user. Along the way, students will experiment with tools like AR Foundation and VR development kits, and explore immersive storytelling, world-building, and experience design. No prior experience is required-just bring your curiosity and creative vision. By the end of the course, students will have completed a functional AR prototype and built a solid foundation to continue working in immersive media.
Prerequisite: None. Students must be 18+ years or older at the start of class.
Bring to first class: - A sketchbook/pencils/preferred note taking materials. - A smartphone (iOS 15+ or Android 12+) for testing AR content - A USB drive or portable hard drive for saving projects. - If students prefer to bring their own laptops, they should come to class the 1st day with Unity already installed. Instructor recommends Unity 2022.3.x as the most stable and reliable version for AR/VR projects, and can walk students through the installation if needed. See system requirements.
Instructor Bio: A designer, artist, activist, and instructor in the game arts program, Pryce is an expert in interactive and spatial engagement in both real-world and digital environments. Through his multidisciplinary consultancy, Baytopia, he leverages the power of art, creative placemaking and bespoke games to catalyze learning, innovation and social change.
He earned his Bachelor of Architecture at Syracuse University and worked for various architecture firms. In '98, he made the transition to the video game industry and has worked as a game artist and art director for 20 years.
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