About Last Night... (a 2-hour pop-up playable crime thriller)
Organization:
Patchwork Adventures, in collaboration with StoryPunk
Category:
Party/Social
Geographical Area:
Oakland
Start
Date:
2/26/2026
End Date:
4/5/2026
Start Time:
7:00 PM
End Time:
9:00 PM
Event
Info:
Feb 26-Apr 5, Thurs-Sunday (7-9pm Thurs and Sun, 8-10pm Fri and Sat)
What kind of story do you want to tell tonight?
That question sits at the center of About Last Night...-part escape room, part immersive theater, part social strategy game. The two-hour production opens February 26 at Off the Couch Games in Fremont for a limited run through April 5. Tickets are $75 need-based discounts available at aboutlastnightgame.com.
Created by Golden Lock and IMMY Award winner Shuai Chen (Patchwork Adventures), CALI Catalyst Award recipient Bora "Max" Koknar (StoryPunk), and experience designer Casey Selden (Palace Games, Odd Salon, We Players), the production asks 5-20 participants to piece together what happened at a tech CEO's underground party, and decide which truths, if any, to make public.
Marcus Blackwood, Silicon Valley VC darling CEO of NeurAI and host of last night's illegal underground rave, is dead.
You, as a participant, wake up the next morning, heads pounding and missing a significant chunk of your memories. That's because minutes before his death, Marcus used NeurAI's technology to steal your memories and store them into tokens (which are locked away behind puzzles). These stolen memories could contain a participant's alibi for Marcus' death, evidence of another participant's wrongdoing, or trade secrets that can be sold for profit, and perhaps all three.
The production draws from escape room puzzle design, Chinese jubensha-inspired roleplay, and economic trading systems. Puzzles unlock narrative. Narrative drives the puzzling. Negotiation determines which version of events becomes "the truth."
Set in near-future Silicon Valley, the production explores data commodification through gameplay. Memories become currency. The truth becomes malleable. The value of personal information becomes dictated by 'the market'.
"In an age when our ability to connect is increasingly commoditized, we wanted to create a space to explore that through fiction," says Koknar, "and make the metaphor playable."
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